I am making a simple 2d platform game i am having issues with making my character slip and slide on icy ground.
How to make a slippy floor in unity.
Mop the floor with this solution to remove old waxy residues and cleaning products that make floors slick.
Then drag the physic material from the project view onto a collider an invisible shape that is used to handle physical collisions for an object.
Rename the folder to slippymapdemo then open the project in unity open the build settings window ctrl b make sure it looks like this.
I m using a character controller so i m unable to use physical materials since it doesn t have a rigid body.
Switch to scripting the physic material is used to adjust friction and bouncing effects of colliding objects.
Creating a 2d physics material works with walls but the player doesnt seem to slide when on the ground even with 0 friction so i m trying to do it through code and without a physics material.
Combine one part vinegar and two parts water.
If the floor is wet to the touch after.