Split pads just below.
How to get to floor 2 grunty.
Floor 3 boiler plant door is sealed floor 4 no name sealed.
Use the split up pads and get kazooie to glide or use the claw clamber boots to get to jamjars.
He will teach kazooie the leg spring which then can be used to get the jinjo.
Grunty industries is the sixth world of banjo tooie it consists of a giant pollution spewing factory and the area around it.
On the sixth floor of gruntilda s lair head towards the note door 360 notes in gruntilda s mouth.
Weldar was left mortally wounded after.
1 win the packaging game in the packaging room which is located in the boiler room on the third floor.
It can get very confusing and is overwhelming at first but gets easier.
2 on the roof there is a room with a.
Given its name it s possible that gruntilda is its ceo.
Once inside the lava filled room walk down the path until you get to gobi s valley picture puzzle.
The entrance to the world is in the quagmire and is easily visible and accessible.
This allows you to get to the area with clinker s cavern earlier than usual.
It will be as soon as possible.
Jiggies jamjars glowbos honeycombs batteries jinjos.
The jinjo is in a hole that is out of reach.
Utilize banjo s snooze pack move and make your way through the trash compactor pausing to catch some z s in the stairway between compressions.
He is regarded by many to be one of the most difficult bosses in the game and simply reaching him is a long arduous process.
This might save time if an alternate route through grunty industries is implemented.
Unscrew the bolts with bill drill 3.
Go to the roof.
Can jump up to 2nd floor from chicken feet up on high end of.
This guide is not complete.
Well i m out now so i might as well go to work on you weldar banjo tooie weldar the visually impaired welding torch is a welding torch that suffers from partial blindness found in the depths of grunty industries in banjo tooie.
Snooze pack z right naps to reheal up.
Go to floor 3 outside the twinkly packing room near the lift 2.
Floor 2 electromagnet chamber door is sealed.
Split up with banjo and grab a battery from somewhere.
Break open the vent with a grenade egg and walk in.
On floor 2 next to humba wumba s tent is a vent.
Put battery in waste disposal plant opens door on top hatch in here for bear only.