The support specialist perk has bonus carrying capacity.
How to get more weight in killing floor.
Most perks that were standard in kf1 are now choices in the new perk selection system.
Stick to your team look for weapons to sell most of your advanced weapons cost a lot of money so save like a scrooge.
By default you can carry up to 15 blocks of weight.
This also may take a little practice but you should be able to see yourself benching that weight.
Heavier weapons tend to be more powerful.
Also the amount you re carrying your health effect your speed.
Testnukegrenade throws a grenade that will create a nuke.
The inventory system in killing floor is controlled by two factors weight.
Before every single max attempt you need to visualize yourself doing that weight.
So the more you re carrying the slower you run and the less health you have the slower you run.
One block of weight is always used to represent hand grenades whether or not you have any equipped.
Good for beginners and and average players looking to improve their game.
Try this during your normal chest workouts until you can get it down then use it to help increase your max on bench.
Weight is a quality shared by all weapons that limits how much you can carry.
Weight determines how many weapons you can carry in killing floor and killing floor 2 each weapon has it s own weight value which is available to see in the trader interface.
For most perks the weight limit is 15 the support specialist or support raises this limit as they level up to a maximum of 24 in killing floor or 20 in killing floor 2.
Measured in pounds.
But seems like your carry weight doesn t affect it i can t notice any difference.
In killing floor i want to speed level some perks in order to play the higher difficulties.
You re way more likely to get money if you say how much you want.
That being said making increased weight a passive would be good so that the level 20 skills could be worked into something more interesting than something boring like damage or more weight which were passives for support in kf1.
Orange half falloff radius radius where it does 50 or more of its initial damage.
One of which is permanently taken up by these items.
All players start the game with a welder med syringe knife 9mm tactical 3 grenades and fifteen weight slots.
Measured in blocks and currency.