I know my way around console commands etc.
How to fix from not falling through the floor.
When you enable is trigger collision is disabled and the cube would go through the floor the solution is to disable use gravity on the cube s rigidbody note that you are following a plagiarized version of the original roll a ball tutorial tutorial which left out so many things.
On the object i added a rigidbody and it already has a box collider.
You should be following the original tutorial here.
The rental should not be in such disrepair that i fall through the floor and hurt myself.
May have been a bug.
Landlord did not provide materials and most definitely wanted his rent on time.
When you click play after that it should work.
You re doing it wrong please i am not an idiot and don t try to make me out to be one.
However my object falls through the floor.
I have been doing this crap for years.
The deal was not that the landlord would reimburse but that he would provide the materials and not charge my boyfriend rent until repairs were completed.
First picture shows falling through demo level floor.
Thre ways to fix a sagging or sloping floor.
One of the challenges i ran into was that when the player moved above a certain velocity it would sometimes pass through colliders.
If you followed a tutorial and are falling through the floor and or get stuck and can t move after clicking play button and you didn t have a player start added press shift 1 to change to place mode then click basic and drag and drop a player start onto the level s floor.
It s likely that the cube is on top of the floor.
I want to make a bouncing ball effect.
It may have had something to do with the game as a third attempt worked.
Now at least we might be able to see the point of the question what s stopping us falling through the floor in fact it may have more point than you might at first think.
I m using the official unity tutorial.
It keeps falling through the floor.
How to stop falling through floors and colliders in unity recently i have been working on a 2d platformer which uses the inbuilt unity physics and rigidbodies.